Era of Industria

Era of Industria is one of the first games I created in general and at school as well. Together with my colleague, we created a real time strategy. The game idea is that you rule a civilization and you know that you can not just develop normally as often some cataclysms happen, like meteor showers, which is the case in this game. The goal of the game is to develop your civilization to a certain state and meanwhile keep it alive from the cataclysms. You can gather and craft different resources which are used to build various structures, like houses, windmills, meteor protection and a monument. Building a structure give development points which are necessary to win.

I specifically worked on level design, cataclysm mechanic, partly UI, audio feedback to certain actions, game design.

Link: https://pahutich.itch.io/era-of-industria

The Dungeon Adventure

A 3D, first person action adventure mini game where you as a player have to get out of the dungeon. Look for treasures and different rooms but also be aware of skeletons and traps on your way.

The game was created solely by me in order to to get more familiar with mobile input, level design, first person combat system, navmesh and primitive AI.

Try the game out: https://pahutich.itch.io/the-dungeon-adventure

Video: https://www.youtube.com/watch?v=Oqj6YKr70b8

Pocket Garage

This game was my graduation project which I was developing in Artking Studio. Artking Studio is an art outsource and game development company based in Hegelsom in the Netherlands. The goal of the internship was to add a racing mechanic to the game Pocket Garage. I used wheel collider component and UniCar plugin to create car movement. 

Company website: https://artkingstudio.nl/artkingstudio.nl/