Virtual Reality (VR) is becoming more popular as a learning tool for various companies and organizations. It provides users with immersive experiences and attracts with its novelty. I could not ignore this started my own journey of learning VR. On the video you will see my progress in 2 months. This is an apartment where players need to find cryptocurrency related assets and bring them on the table marked with green. The trick is that cryptocurrency related assets are often hidden and can be confused with other electronics. I used Unity 6 to build the game alongside with XR Interaction Toolkit. Enjoy watching the video! More features are coming in future.
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Project Mako
Inspired by Mako – a six-wheel armored vehicle from Mass Effect, I decided to create a prototype of the game where the main gameplay loop will be built around a similar type of vehicle. The prototype is quite raw now but hopefully will involve into something bigger.
At the moment, the game has such features:
- player vehicle that can drive, shoot, scan enemies, use nitro, jump, can control itself while in air
- enemy turrets
- very basic enemy vehicle AI (not in the build)
- crab monsters with simple AI
- items that can be picked up to improve player’s vehicle
- primary weapon for player’s vehicle. Typically that is a machine gun with a big firing rate. This weapon can overheat and stop firing until it cools down
- Secondary weapons for player’s vehicle: normal and homing missile
- UI elements to represent state of player’s health, shield and overheat
- Main menu and pause menu
More to come in future!
Source code: https://github.com/Pahutich/Pahutich-Project-Mako
Try out the prototype: https://pahutich.itch.io/project-mako



