Inspired by Mako – a six-wheel armored vehicle from Mass Effect, I decided to create a prototype of the game where the main gameplay loop will be built around a similar type of vehicle. The prototype is quite raw now but hopefully will involve into something bigger.
At the moment, the game has such features:
- player vehicle that can drive, shoot, scan enemies, use nitro, jump, can control itself while in air
- enemy turrets
- very basic enemy vehicle AI (not in the build)
- crab monsters with simple AI
- items that can be picked up to improve player’s vehicle
- primary weapon for player’s vehicle. Typically that is a machine gun with a big firing rate. This weapon can overheat and stop firing until it cools down
- Secondary weapons for player’s vehicle: normal and homing missile
- UI elements to represent state of player’s health, shield and overheat
- Main menu and pause menu
More to come in future!
Source code: https://github.com/Pahutich/Pahutich-Project-Mako
Try out the prototype: https://pahutich.itch.io/project-mako



