
Era of Industria is one of the first games I created in general and at school as well. Together with my colleague, we created a real time strategy. The game idea is that you rule a civilization and you know that you can not just develop normally as often some cataclysms happen, like meteor showers, which is the case in this game. The goal of the game is to develop your civilization to a certain state and meanwhile keep it alive from the cataclysms. You can gather and craft different resources which are used to build various structures, like houses, windmills, meteor protection and a monument. Building a structure give development points which are necessary to win.
I specifically worked on level design, cataclysm mechanic, partly UI, audio feedback to certain actions, game design.